interaction-design archives

Luke Wroblewski wrote a nice piece last year over at UX Matters on Refining Data Tables. He points out a few helpful techniques of filtering data in a table, including above, where “a user might expand a collapsed group of filters by clicking a link labeled something like Search Options, thereby displaying the filters only when the user needs them to refine the search results.” Thanks for the tip Bri.

posted by jason on Thursday, Apr 12, 2007

“Simply, interaction designers manage complexity. They make things that are difficult seem easy, and things that are overwhelming seem fluid, and they create structures for cohesive, enjoyable, and even poetic experiences of use.”
Interview with Jon Kolko

posted by gilbert on Monday, Jan 08, 2007

No Ideas But In Things is a library of controls, animations, layouts, and displays that might be a source of inspiration for interaction designers. Bookmark this one.

posted by jason on Thursday, Oct 26, 2006

Our Job

I realized something over the weekend that helped simplify what I have learned so far about our job. In very general terms, our job as Interaction Designers is to verbalize, visualize and make decisions.

Verbalize means being able to communicate with other people as you try and understand problems and issues with your projects. Visualize means being able to design and prototype for others (and you) to see and understand the solution. Doing it this way also allows us to get to the “real” thing as soon as possible. And most importantly, our job is to make decisions. Good or bad (hopefully, mostly good), we need to make decisions to move things forward and not stand still.

posted by gilbert on Monday, Oct 16, 2006

“Interaction Design is the creation of a dialogue between a person and a product, service or system. This dialogue is usually found in the world of behavior, and deals with issues such as experience, time, complexity and emotion.

Simply, interaction designers manage complexity. They make things that are difficult seem easy, and things that are overwhelming seem fluid, and they create structures for cohesive, enjoyable, and even poetic experiences of use.”
Interview with Jon Kolko

posted by gilbert on Wednesday, Oct 11, 2006