interaction archives

case study

Lying vs. Simplifying – Ready? Fight!

Lying and simplifying aren’t the same. In fact, they’re not even friends-in-law. They’re archenemies. That’s right. Think Batman and The Joker, Tonya Harding and Nancy Kerrigan, Glenn Beck and Rahm Emanuel. As designers, it’s essential that we understand this, because our lives are spent shooting for simplification. But far too often in our quest for UI Zen, we fall into the bottomless pit of lies, lies, lies.

posted by davidlindes on Monday, Feb 08, 2010 · 0 comments

Patterns of Interaction design: a collection of popular patterns from language selectors, searching, and date pickers. Compiled by Martijn van Welie, Design Director of Satama Netherlands.

posted by emmy on Sunday, Feb 17, 2008

“Flow, as a mental state, is characterized by a distorted sense of time, a lack of self-consciousness, and complete engagement in the task at hand. For designers, it’s exactly the feeling we hope to promote in the people who use our sites.”
Jim Ramsey, in his excellent article in ALA 250

posted by rick on Tuesday, Dec 04, 2007

We like to call ourselves Interaction Designers, a role that uses a mix of technical and artistic skills, but perhaps this t-shirt is a little more accurate.

posted by clifton on Tuesday, Sep 18, 2007

“You’ve got to nail the human-to-human interaction before you even think about human-computer interaction.”
Jason Lynes discussing the importance of communication with our new intern (and we’re still hiring, by the way)

posted by ted on Wednesday, May 16, 2007

Dan Saffer from Adaptive Path writes about what it means to be an Interaction Designer and what it takes to become one. So You Want to Be an Interaction Designer 2006 is a great read for understanding what we are trying to do here.

posted by john on Monday, Aug 28, 2006